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Stephanie Everett
Stephanie Everett
Senior 3D Artist
Melbourne, Australia

Summary

I have worked in the scene since 2004. I love making video games and really enjoy prototyping and having an efficient work pipeline.
I stand out from my peers with a unique design style and chaotic sculpting techniques.

Skills

Concept DesignEnvironment Design3D Modeling3D PrintingTexturingCharacter Design

Software proficiency

Houdini
Houdini
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer

Productions

    • Video Game
      Warhammer Underworlds: online
    • Year
      2020
    • Role
      Senior 3D artist
    • Company
      Tin Man Games
    • Video Game
      Rift
    • Year
      2012
    • Role
      Senior 3D Artist
    • Company
      Trion

Experience

  • Snr. 3D Artist at League Of Geeks
    Melbourne, Australia
    January 2021 - Present

    Senior Environment Artist but also love helping out in other aspects where needed. Love doing documentation and planning (I actually find it a stress relief!). I am now able to mentor other artists and explore a cool artstyle together!

    Also I have learned how to not break git and unity so much. Kinda.

  • Senior 3D Artist at Tin Man Games
    South Melbourne, Australia
    July 2018 - Present

    I do anything needed to help the team. I just love making games.

    In Reality: I banter and yell at my art director all day as I force my polygons and textures into Unity while telling everyone that nothing is going to catch on fire when I push to git.

    Then cackle maniacally as the flames lick the ceiling.

  • Senior 3D Artist at Trion
    Redwood Shores, United States of America
    July 2010 - October 2011

    Loved my time working at Trion. I helped in anyway I could but I mostly worked on environment art and props.

  • 3D Artist at AnuxiDota2
    Melbourne, Australia
    November 2012 - Present

    Creating item sets for the Dota2 workshop. Working with contacts in the Dota2 Esports scene to create custom items for the players. Collaborating with peers together on item sets.

  • Senior Artist at FuzzyEyes
    Brisbane, Australia
    August 2006 - March 2009

    I worked at FuzzyEyes as a Concept artist, environment artist, character artist and particle effects artist. I utilized Gambryo and Unreal engine 3 during my time here.

  • Artist at Kalescent Studios
    Brisbane, Australia
    June 2004 - July 2006

    A freelance art company I co-founded and worked many jobs in. I did everything from concept art to UI design to 3D art.