I have worked in the scene since 2004. I love making video games and really enjoy prototyping and having an efficient work pipeline.
I stand out from my peers with a unique design style and chaotic sculpting techniques.
Senior Environment Artist but also love helping out in other aspects where needed. Love doing documentation and planning (I actually find it a stress relief!). I am now able to mentor other artists and explore a cool artstyle together!
Also I have learned how to not break git and unity so much. Kinda.
I do anything needed to help the team. I just love making games.
In Reality: I banter and yell at my art director all day as I force my polygons and textures into Unity while telling everyone that nothing is going to catch on fire when I push to git.
Then cackle maniacally as the flames lick the ceiling.
Loved my time working at Trion. I helped in anyway I could but I mostly worked on environment art and props.
Creating item sets for the Dota2 workshop. Working with contacts in the Dota2 Esports scene to create custom items for the players. Collaborating with peers together on item sets.
I worked at FuzzyEyes as a Concept artist, environment artist, character artist and particle effects artist. I utilized Gambryo and Unreal engine 3 during my time here.
A freelance art company I co-founded and worked many jobs in. I did everything from concept art to UI design to 3D art.